How to play

Tap a tile to rotate it clockwise; keyboard players move focus with the arrows and rotate with R, Space or Enter. Lit tiles carry power from the reactor to the beacon — link them before the move budget runs out. P or Esc pauses, N retries the level with a fresh scramble, M mutes the bleeps.

Restart

Every retry deals a fresh scramble of the same level, and your unlocked levels plus best score stay in this browser. Open Levels any time to replay an unlocked stage.

Devlog

The second arcade ship is the deliberate opposite of the first: no canvas, no animation loop, no timer. Star Relay renders real button tiles on a CSS grid and keeps every rule in a small state machine that only runs when the player acts, so the page does zero render work while idle. Boards generate from a solved path and then scramble, which keeps all six levels solvable by construction without a solver. Power flow is recomputed on each move and lit through token colors, and progress plus best score live in guarded integer browser keys. Sound is a few oscillator bleeps created after the first gesture, with a mute switch.