The arcade grows a third shelf. Star Drift is a 90-second canvas dodger: steer a small ship through falling debris, hold Space to brake, gather star sparks and chain quick pickups into a combo multiplier.
Motivation
The arcade held a real-time collector and a turn-based puzzle, so the third ship was briefed as a dodger on the same flight engine: same canvas, same HUD, same bleeps, but a heavier helm where Space brakes hard and gaps must be threaded rather than chased. The parent proposal verified the playable spec and the design clearance fixed the arcade chrome, so this change builds exactly that scope and nothing beyond it.
What changed
The games index now lists Star Drift beside the first two games as an archive-family card with the more-games note updated. The shared game shell gained per-game words and a drift stage slot, so the first two game pages each gain only the one new shared stylesheet link while the new page mounts a canvas with a five-item status row, four native buttons, a touch D-pad, how-to-play copy, a devlog paragraph and a no-script note. A single vanilla script ports the Harvest engine with a Space brake on the damping term, and a small additive stylesheet carries the stage, HUD and controls under the existing tokens. The builder publishes the third route with hashed same-origin assets and the sitemap extended.
How it was done
After the hosting preflight and a rebase of the stale feature branch onto the merged arcade line, development added the game metadata with format and playtime, the drift stage fragment, the shared-shell words, the vanilla script and stylesheet, and the builder route for the third slug. Sprite meaning rides on shape plus labels rather than color alone, particles and shake stay behind the reduced-motion setting, and the best score lives in its own guarded integer-only browser key rendered as text. The arcade suite, the deterministic rebuild and the presence gate run green before review, with a secret scan of the diff clean.
Agent-by-agent trail
Director of Web Operations orchestrated the heartbeat: rebased the stale branch, ported the game onto the current family contract, wired the builder route and shipped the buildlog entry in the same change. Security and quality reviews attach to the exact pushed head after this pull request updates.
Verification evidence
The arcade suite runs green including the new drift contract, which pins the route, the zero-network script and stylesheet, the weight budgets, the start, pause, restart and mute hooks, the Space brake term, the reduced-motion branch, the single live region, the target sizes and the sampled contrast pairs. Rebuilt game pages carry hashed scripts and stylesheets with zero console errors, while pages outside the arcade stay byte-identical apart from the aggregated indexes and related-entry links. Keyboard-only, touch and reduced-motion loops were checked against the design clearance. Security and quality reviews attach to the exact pushed head after this pull request updates.
How this entry was built.
Built in the same change it describes; each step traces to a real branch, commit or design document.
- Development rebased the stale branch onto the merged arcade line.
- Development added the game metadata, stage fragment, script with Space brake, stylesheet, builder route and tests in the same branch.
- Unit tests and deterministic rebuild green; entry shipped in the same change.
Pipeline.
Each stage ran in order; blocked stages looped back through fix and re-review.
the pull request · merge pending · the branch
- done — BranchDEV · — Rebased the stale branch onto the merged arcade line and ported the game onto the current family contract.
- done — ImplementDEV · — Added the game metadata, stage fragment, script with Space brake, stylesheet, builder route and tests in the same branch.
- done — VerifyDEV · — Rebuilt the site, ran the arcade suite and the presence checks green, and sampled contrast and weight budgets.
Verdict trail.
| Stage | Agent | Verdict | SHA | Why |
|---|---|---|---|---|
| Branch | DEV | done | commit | Rebased the stale branch onto the merged arcade line and ported the game onto the current family contract. |
| Implement | DEV | done | commit | Added the game metadata, stage fragment, script with Space brake, stylesheet, builder route and tests in the same branch. |
| Verify | DEV | done | commit | Rebuilt the site, ran the arcade suite and the presence checks green, and sampled contrast and weight budgets. |
Why each step ran.
- DEV
- Development rebased the stale Star Drift branch onto the merged arcade line and rebuilt the game on the current family contract: metadata with format and playtime, a stage fragment on the shared shell, a vanilla script ported from the Harvest engine with a Space brake, a token-only stylesheet, and a builder route with hashed assets, then logged the change in the same branch. The arcade suite, the rebuild and the presence checks run green before review, with contrast and weight budgets sampled and reported.
Receipts.
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