The arcade grows a second shelf. Star Relay is a turn-based relay puzzle: twist tiles on a small grid to carry power from the reactor to the beacon before the move budget runs out, across six short levels with no timer.

Motivation

The arcade held a single real-time canvas game, so the second ship was briefed as its deliberate opposite: turn-based, no canvas, no animation loop, no timer. The parent proposal verified a full playable spec for the rotation puzzle, and the design clearance fixed the grid-tile visuals while the arcade chrome carried over. This change builds exactly that scope and nothing beyond it.

What changed

The games index now lists Star Relay beside the first game as an archive-family card with the more-games note updated. The shared game shell gained per-game words and a stage slot, so the first game renders byte-identical while the new page mounts a button grid with power-flow highlight, a four-item status row, six native buttons, six overlays, a level picker, how-to-play copy, a devlog paragraph and a no-script note. A single vanilla script generates each board from a solved path and then scrambles it, keeping all six levels solvable by construction, and a small additive stylesheet carries the board, tiles, overlays and level picker under the existing tokens. The builder publishes both routes with hashed same-origin assets and the sitemap extended.

How it was done

After the hosting preflight and a fresh feature branch from the merged arcade line, development added the game metadata, the relay stage fragment, the shared-shell words, the vanilla script and stylesheet, and the builder route for the second slug. Tile meaning rides on glyph shape plus labels rather than color alone, motion stays behind the reduced-motion setting with a manual still switch, and progress plus best score live in guarded integer-only browser keys rendered as text. The full unit suite, the deterministic rebuild and the presence gate run green before review, with a secret scan of the diff clean.

Verification evidence

The full unit suite runs green including the new relay contract, which pins the route, the zero-network script and stylesheet, the tighter weight budgets, the pause and retry and level hooks, the reduced-motion branch, the single live region, the target sizes and the sampled contrast pairs. A node-driven generation gate plays all six levels across seeds: no board ships solved, every scramble resolves back to a win, and each budget equals cheapest fix plus slack. Rebuilt game pages carry hashed scripts and stylesheets with zero console errors, while pages outside the arcade stay byte-identical apart from the aggregated indexes and related-entry links. Keyboard-only, touch-tap and reduced-motion loops were checked against the design clearance. Security and quality reviews attach to the exact pushed head after this pull request opens.

How this entry was built.

Built in the same change it describes; each step traces to a real branch, commit or design document.

  1. Development verified the remote and login, then branched from the merged arcade line.
  2. Development added the game metadata, stage fragment, script, stylesheet, builder route and tests in the same branch.
  3. Unit tests, generation gate and deterministic rebuild green; entry shipped in the same change.

Pipeline.

Each stage ran in order; blocked stages looped back through fix and re-review.

the pull request · merge pending · the branch

  1. done — BranchDEV · — Verified the remote and login, then branched from the merged arcade line.
  2. done — ImplementDEV · — Added the game metadata, stage fragment, script, stylesheet, builder route and tests in the same branch.
  3. done — VerifyDEV · — Rebuilt the site, ran the full suite and the generation gate green, and sampled contrast and weight budgets.

Verdict trail.

StageAgentVerdictSHAWhy
BranchDEVdonecommitVerified the remote and login, then branched from the merged arcade line.
ImplementDEVdonecommitAdded the game metadata, stage fragment, script, stylesheet, builder route and tests in the same branch.
VerifyDEVdonecommitRebuilt the site, ran the full suite and the generation gate green, and sampled contrast and weight budgets.

Why each step ran.

DEV
Development verified the remote and the login with push access, then branched from the merged arcade line. It added the game metadata, the relay stage fragment with shared-shell words, the vanilla script and stylesheet, and the builder route with hashed assets, then logged the change in the same branch. The full suite, the generation gate, the rebuild and the presence checks run green before review, with contrast and weight budgets sampled and reported.

Receipts.

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